America’s Army 3 Patch 3.0.3

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The long awaited game by many America’s Army fans has finally been updated to fix a lot of bugs that caused many performance issues with the game.  These performance issues caused Americas Army Authentication server to become overwhelmed  and players were unable to play the game for several days after it was initially released until A Hotfix was released to the public.

While players where waiting for a hotfix to be released users where having issues completing training, playing in multilayer and linking there Americas Army 2 account.  The hotfix fixed part of the issues but not enough.  Later an Americas Army community manager announced that players should refrain from doing any training missions and that they will be unlocking everything in the players profiles because there where many performance issues with how the training was saving the data causing the authentication servers to buckle. This was their temporary fix while they could work on a solution.

The temporary solution did work and they were able to get many more players the ability to play the multilayer features of the game.

Users will be able to get the update by launching their Steam or Deploy client and it should automatically begin updating.

Americas Army 3.0.3 Fixes/Changes

  • Removes Password from AA3Launch.log
  • Fix for MBS not working after server travels to a new map
  • Fixes TeamReady in Mission Preplanning
  • Updated authentication SDK to improve reliability and performance.
  • Fix for freezing on training mission load
  • Improved performance on loading maps/training missions
  • Fixed several small memory leaks
  • Fixed performance issue with server that caused it to load UI elements into the server (where they aren’t needed) and thus use up additional CPU and memory.
  • Modified training authentication so it is more efficient
  • Modified AMD negative delta time exception handling so it no longer stops the server or client, just logs the event.
  • Fixed admin add player admin
  • Fixed admin kicking of players. Now works properly with soldier name and has optional kick by player ID
  • Adds new AdminListPlayers to get list of players and their player ID’s
  • Removes most of the server log spam, especially that tied to missions and mission setup and ROE.
  • Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE
  • You can now strafe on ladders so you don’t get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x
  • Modified program startup to clear out any old ATS temporary files.
  • Improved scoring messaging support for training missions
  • Fixes several scoring issues
  • Optimizes more of the authentication code and adds better exception handling in it.
  • Adjusts STS (stats) integration to better detect invalid objects to avoid crashes.
  • Fixes issues with single player stats not correctly initializing all of the time
  • Adds feedback to UI when player purchases training until purchase is complete (says “Purchasing”)
  • Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so count won’t exceed max players)
  • Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)
  • Adjusts the close menu logic to always close properly so double menus should no longer happen

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